Changelog
v2.1.0
March 2, 2026v2.0.3
March 2, 2026v2.0.2
March 1, 2026v2.0.2 — "Defuse Kit" patch
- Fixed TypeScript build errors that killed v2.0.1 faster than a P90 rush through smoke.
- Types for
clearCacheandonMatchUnavailablewere missing — like calling a strat your team never practiced. - Optional chaining added where needed — because you can't force-buy what isn't there.
- Dropped deprecated
electron-packager(it got VAC banned, replaced by@electron/packager). - Cleaned up dependency tree — less clutter than a Silver's buy menu.
v2.0.1
March 1, 2026v2.0.1 — "Ghost Match" patch
- Fixed stale match data showing wrong players from a previous match.
- App now sends you home if there is an issue (even though you are home already).
v2.0.0
February 19, 2026v2.0.0 — “Major Refactor” update
- Huge internal refactor (cleaner codebase, easier to maintain).
- Bug fixes and stability improvements across the app.
- Same features, less chaos under the hood.
v1.0.1
January 23, 2026v1.0.1 — “It was the icon” patch
- Fixed app icon (no more default-looking “sus executable” energy).
- UI now passes the CS2 “is this legit?” vibe check.
- FACEIT-ready: less report for griefing, more nice icon bro.
v1.0.0
January 22, 2026Benza v1.0.0 — Released
Benza is out of beta and officially 1.0.0.
- Stable voice (no more “can you hear me?” pistol-round tech pauses)
- Lower latency + cleaner audio (your IGL can finally micromanage in HD)
- Better reconnect & device switching (because someone always unplugs something mid-OT)
- General fixes & polish (less spaghetti, more headshots)
Queue up: FACEIT lvl 10 comms, silver-level chaos. GLHF—don’t forget to unmute before you call “rush B”.